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This audio recording was so distorted the only thing that was clear was the background noise. The problem here is that the microphone was too close to the drum that when it was played it would be recorded loudly and caused it to distort. To fix this i would move the microphone further away and/or turn the gain down on the microphone so it does not peak.
The drum does not sound like a drum but rather like it has been bitcrushed. The fixed version of this audio shows that placing the microphone further away would mean no distortion and a clearer and crisper sound. The drum in this recording is not to loud or too quiet and is easy to listen to. Microphone choice is a major factor in recording.
Using the wrong type of microphone could mean a really quiet or low quality recording, or even a really loud and distorted recording. In the audio recording the microphone was crackling as well as the drum not being clear.
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I would fix this by using a better microphone that does not crackle when recording. Inu x boku ss gogoanime. In the better recording the drum is clear and there is no interference such as crackling from a poor quality microphone.
The drum is not loud and is easy to listen to. In this example we used an electric guitar to show the importance that some instruments require certain ways of recording. When we close miced the electric guitar it was mainly strings and was not very loud or interesting. When we DI’ed the instrument not only could we edit the recording and change the sound on logic using an insert but it also sounded louder and interesting with much more atmosphere to the recording. In other examples such as if close micing a guitar amp you would get the plucking of the guitar where as if using a di box you would not hear the plucking. Close micing a guitar amp would mean the recording would be more realistic than using a di box and the close miced guitar amp possibly sounds better. This is because the recording would already have settings changed, making it sound like the finished product.
Room sounds and environments are of great importance to recordings, depending on the surroundings could mean a totally different recording if recorded in another room. For example in the first recording the bottom of the drum is aimed at the corner of the room with the microphone and performer facing each other. The drum’s low frequencies were bounced off the wall towards the microphone and it lost most of the high frequencies resulting in a very bassy drum. However in the other recording the drum is in the centre of the room with the microphone and performer facing each other and it creates a less bassy drum. Mixing recordings have the most impact. The changes made hear are meant to improve and make the song sound professional. Inserts can be added and EQ to make the song sound better and implement your own ideas into the song.
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Overdoing some inserts and randomly altering frequencies on the EQ would not make the song sound better but possibly worse. This is important as when the song is bounced and mastered the final version would not sound particularly great. The main idea of mixing is to edit everything to make the song sound as best as it could be. However if the recordings have many faults within them then mixing would be much more difficult. As you would be trying to correct petty mistakes such as headphone bleed, pops and clicks or distortion. This would also mean the final mastered version would not be the best it could be.